Build it

Start 'Build it'
Build it is a Map Editor for PC with which you can create your world.  Y...
Installing 'Build it'
Build it is a PC map editor and is only downloadable on a PC. The minim...
Creating a Map - The Basics
You can easily create a creator map with a couple of clicks with Build i...
Creating Maps - Explorer
Explorer is where you can manage and see all of the features of the crea...
Creating a Map - Properties
You can adjust object and function values under Properties. You can find...
Creating a Map - Physics
Physics effects can be used to determine whether your objects will be af...
Creating a Map - Save Point / Portal / Teleportation
Portal object will allow you to return to the Save Point object! You can...
Creating a Map - Timer
Record time using the Timer Start object and Timer Finish object!  ▼ Tim...
Publishing Your Map
This is the last step before making your map go live! You must submit a ...
[Build It] Please tell me about the judging guidelines.
Creator Maps created with Build It can only be published on the ZEPETO a...
[Build it] Why isn't my Map public?
The rejection means that it can become a more popular map if it is impro...
[Buildit] My Submission was Rejected Due to 'Incomplete Thumbnail'
Thumbnails are used to introduce your Map at a glance.  Thus, if the sub...
[Build it] How do I update the Creator Map that's already released?
Do you want to update the Creator Map you made public?    ▼ If you want ...
[Build it] My map was denied because I have too many objects.
Animation, effects or [Light] objects require a lot of memory when playi...
[Build it] I'm having issues with objects.
Are the objects that you downloaded to the map not moving as intended, o...
[Build it] I want my Terrain Brush drawn straight.
If you want to draw the Terrain Brush straight, check out the [Ruler] fe...
[Build it] How do I create a Creator Map?
Want to create a Creator Map in your own world, Build it?  ▼ Firstly, lo...
[Build it] I'm having trouble logging in/out
You do not need to create a new account on build it, you can simply use ...